How /goal Works
/goal is a primitive: a single command that converts a stateless model into a persistent operator. You give it a target that can be verified externally, and it runs an endless observe–reason–act–remember loop until the target is met.
/goal make $SLASHGOAL a $1,000,000 market cap token
→ objective parsed: market_cap(mint) >= 1_000_000 USD
→ verification source: on-chain price × supply (public)
→ loop: bounded cycles, persistent memory, fee-funded budget
→ termination: objective met (or budget exhausted — which fees prevent)One cycle, anatomized
Every ~150 seconds the loop runs a full mission. A typical cycle:
- Observe. Pull the live pair snapshot (price, market cap, volume, liquidity), recent transactions, holder distribution, social mentions. Reality first, always.
- Recall. Query memory: what was the plan? What did the last cycles learn? What experiments are running?
- Reason. Fable 5 weighs the snapshot against the goal and picks one mission: draft content, answer holders, run research, review strategy, check risk, update the goal ledger.
- Act. Execute the mission with tools — publish queue, analytics, experiment tracker.
- Remember. Write outcomes, scores, and lessons to persistent memory. Hourly consolidation compresses detail into durable strategy.
Why the loop beats the prompt
A single prompt produces the average of its training data. A loop produces compound interest on context: by cycle ten thousand, the agent knows which content formats work for this audience, which hours convert, which narratives have gone stale, and what the token's specific holder base responds to. None of that knowledge exists at cycle one. All of it is in memory by week two.
Mission variety
The scheduler weights a dozen mission types — market pulses, holder analysis, content drafting, engagement sweeps, competitor scans, research blocks, strategy reviews, goal-ledger updates, community Q&A, risk reviews, experiments, and infra checks — plus an hourly retrospective and a daily standup that sets a sub-objective for the day. Variety is not cosmetic: each mission feeds the others through memory.